VFX
From Baldur's Gate 3 Modding
Effects for spells, skills, statuses, surfaces, environmental objects like waterfalls, and a variety of other things in the Baldur's Gate 3 are made using our Effect Editor, AllSpark.
We've created a multi-part guide to introduce you to the basic process of getting an effect into the Toolkit.
- VFX – Part 1: Making Effects introduces you to the AllSpark editor. You will add Phases, a Particle System, name and save your new effect, and compile it for further use.
- VFX – Part 2: Creating Resources explains how to create a Resource from your new effect, so that it can be used in the engine.
- VFX – Part 3: Assigning and Testing Effects walks you through creating a MultiEffectInfo (MEI) file, assigning your new effect to a spell, and testing it in-game.
- VFX – Part 4: Advanced Information provides advanced information about how to get your effects to work with projectile spells, scenery, characters, and more.