User contributions for Admin
From Baldur's Gate 3 Modding
29 April 2025
- 19:2119:21, 29 April 2025 diff hist +807 Animation: Creating Shortnames Added small FAQ Tag: Visual edit
31 January 2025
- 18:3518:35, 31 January 2025 diff hist +696 Photo Mode: Stickers and Frames Adding 12-slice diagram and finished instructions for the UUID table. Tag: Visual edit
- 18:2118:21, 31 January 2025 diff hist +77 N File:12-slice guide.png No edit summary current
- 17:5317:53, 31 January 2025 diff hist +54 N File:12-slice for Frames.png No edit summary current
28 January 2025
- 23:1123:11, 28 January 2025 diff hist +2,960 Photo Mode: Stickers and Frames No edit summary Tag: Visual edit
- 22:5922:59, 28 January 2025 diff hist +52 N File:Empty new DecorFrames UUID table.png No edit summary current
- 22:5822:58, 28 January 2025 diff hist +39 N File:Adding a new DecorFrames UUID table.png No edit summary current
- 22:5222:52, 28 January 2025 diff hist +66 N File:Photo Mode Stickers UUID Table Completed.png No edit summary current
- 22:0722:07, 28 January 2025 diff hist −5 Photo Mode: Stickers and Frames →[WORK IN PROGRESS] Tag: Visual edit
- 22:0622:06, 28 January 2025 diff hist +33 Photo Mode: Stickers and Frames No edit summary Tag: Visual edit
- 22:0622:06, 28 January 2025 diff hist +1,486 N Photo Mode: Stickers and Frames Created page with "You might want to add new stickers or frames to Photo Mode. Let's go over the basics of how to do so! === Stickers === ==== Assets ==== Stickers should have two images: a full size sticker, and the thumbnail. * Full: 1080p resolution * Thumbnail: 256p resolution All assets must be in .DDS format. Your new assets must then be placed in the correct path: .../Data/Public/Game/GUI/Assets/Stickers/ .../Data/Public/Game/GUI/Assets/Full-Stickers/ ==== Adding to the Game..." Tag: Visual edit
- 22:0422:04, 28 January 2025 diff hist +45 N File:Stickers UUID table fields.png No edit summary current
- 21:5621:56, 28 January 2025 diff hist +29 N File:Stickers UUID table.png No edit summary current
- 21:5521:55, 28 January 2025 diff hist +28 N File:PhotoMode UUID.png No edit summary current
- 21:3521:35, 28 January 2025 diff hist −417 Main Page No edit summary
- 21:3421:34, 28 January 2025 diff hist −545 Main Page No edit summary Tag: Visual edit: Switched
- 14:3114:31, 28 January 2025 diff hist −558 Main Page Updating links Tag: Visual edit
- 14:2414:24, 28 January 2025 diff hist −26 Main Page No edit summary
- 02:2702:27, 28 January 2025 diff hist +822 N Importing a Mod Created page with "The Toolkit offers, as of Patch 8, limited functionality to Import existing packed mods (in a .pak). === Importing a Mod === To import a mod, you must first create a new project via '''File > New project...''' In the resulting dialog window, you'll see a violet Import button. Clicking on this button will give you a prompt to select the desired .pak file to import. File:Import Mod.png === Limitations === Not every file in the .pak can be imported into the Toolkit...." Tag: Visual edit
- 02:2102:21, 28 January 2025 diff hist +22 N File:Import Mod.png No edit summary current
27 January 2025
- 19:1519:15, 27 January 2025 diff hist +1,495 N Reusing Base Game Shaders Created page with "With Patch 8, you can now create new MaterialResources without creating new shaders to go along with them. === "Create New Material Only..." === There is a new option available when right-clicking on a existing MaterialResource to create new: '''Create New Material Only...''' File:Create New Material Only.png It works identically to "Create New From Selected..." except that no new shaders will be created. === FAQ === ==== Why should I avoid creating new shader..." Tag: Visual edit
- 19:1119:11, 27 January 2025 diff hist +118 N File:Create New Material Only.png No edit summary current
- 10:1310:13, 27 January 2025 diff hist +81 User:Admin testing DIG-496 current Tag: Visual edit
24 January 2025
- 14:4514:45, 24 January 2025 diff hist +11 N File:I Love You Heart Sticker by Larian Studios.gif No edit summary current
- 14:4314:43, 24 January 2025 diff hist +6 User:Admin No edit summary Tag: Visual edit
- 14:3114:31, 24 January 2025 diff hist +10 N File:Test-screenshot.png No edit summary current
22 January 2025
- 10:3210:32, 22 January 2025 diff hist +31 m Getting Started: Installing the Toolkit Recreating the link in the WYSIWYG editor Tag: Visual edit
- 10:3110:31, 22 January 2025 diff hist −30 m Getting Started: Installing the Toolkit Removing the Category:Getting_Started link
- 10:3010:30, 22 January 2025 diff hist −16 m Getting Started: Installing the Toolkit Trying to fix the link
- 10:1610:16, 22 January 2025 diff hist +1 Hair and Beards: Skinning and Snapping →Beards Tag: Visual edit
- 10:1410:14, 22 January 2025 diff hist +85 User:Admin No edit summary Tag: Visual edit
- 10:1410:14, 22 January 2025 diff hist +4 N File:Epic Fail Facepalm Sticker by Larian Studios.gif No edit summary current
- 09:4709:47, 22 January 2025 diff hist +45 N User:Admin Created page with "thumb" Tag: Visual edit
- 09:4709:47, 22 January 2025 diff hist +4 N File:Art Pixel GIF by llla luna.gif No edit summary current
17 January 2025
- 15:3215:32, 17 January 2025 diff hist −28 VFX – Part 3: Assigning and Testing Effects No edit summary Tag: Visual edit
16 January 2025
- 21:0021:00, 16 January 2025 diff hist +3,927 N Animation: Creating Shortnames Created page with "In this guide, we will cover how to add or edit Shortnames using the UUID Editor. === What are Shortnames? === When you create retargets for a player animation, you must ensure that a Shortname has been created. A Shortname can be seen as a package, where all retargeted export files can be linked for a specific animation. This means that when that player animation is played in game, it will look for the Shortname, where it can pull the correct animation for the rig that..." Tag: Visual edit
- 20:5020:50, 16 January 2025 diff hist +26 Editor: Shortcuts and Tips →Debug Console Commands
- 20:5020:50, 16 January 2025 diff hist +24 Editor: Shortcuts and Tips →Debug Console Commands Tag: Visual edit
- 20:4620:46, 16 January 2025 diff hist +36 Hair and Beards: Helmet Hair No edit summary Tag: Visual edit
- 20:4520:45, 16 January 2025 diff hist −463 Hair and Beards: Helmet Hair No edit summary Tag: Visual edit
- 20:4420:44, 16 January 2025 diff hist +42 N Hair and Beards – Part 3: Helmet Hair Admin moved page Hair and Beards – Part 3: Helmet Hair to Hair and Beards: Helmet Hair current Tag: New redirect
- 20:4420:44, 16 January 2025 diff hist 0 m Hair and Beards: Helmet Hair Admin moved page Hair and Beards – Part 3: Helmet Hair to Hair and Beards: Helmet Hair
- 20:4420:44, 16 January 2025 diff hist +25 Hair and Beards No edit summary Tag: Visual edit
- 20:4320:43, 16 January 2025 diff hist +49 N Hair and Beards – Part 2: Character Creation Admin moved page Hair and Beards – Part 2: Character Creation to Hair and Beards: Character Creation current Tag: New redirect
- 20:4320:43, 16 January 2025 diff hist 0 m Hair and Beards: Character Creation Admin moved page Hair and Beards – Part 2: Character Creation to Hair and Beards: Character Creation
- 20:4320:43, 16 January 2025 diff hist −188 Hair and Beards: Character Creation No edit summary Tag: Visual edit
- 20:3420:34, 16 January 2025 diff hist +240 Main Page No edit summary Tag: Visual edit
- 20:3120:31, 16 January 2025 diff hist +1 MediaWiki:Sidebar No edit summary
- 20:2520:25, 16 January 2025 diff hist −44 Scripting: Introduction to Osiris No edit summary Tags: Manual revert Visual edit
- 20:2320:23, 16 January 2025 diff hist −48 Editor: Overriding Resources No edit summary Tag: Visual edit