AppearOutOfSightTo
Description
_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target at _DirectionFrom degrees (0 = North).
If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.
Full Definitions
call AppearOutOfSightTo((CHARACTER)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_DirectionFrom, (INTEGER)_PlaySpawn, (ANIMATION)_CustomSpawnAnimation, (STRING)_AppearedEvent, (INTEGER)_PreventTeleportOnFailure)
