AppearOutOfSightTo
Description
_Character
should be off-stage when calling this routine. This call will place _Character
on-stage out of sight of _Target
at _DirectionFrom
degrees (0 = North).
If _PlaySpawn
is 1, _Character
's spawn animation is played. If _PlaySpawn
is 0, _Character
is simply placed on-stage. _Event
is triggered on _Character
once it is on stage.
Full Definitions
call AppearOutOfSightTo((CHARACTER)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_DirectionFrom, (INTEGER)_PlaySpawn, (ANIMATION)_CustomSpawnAnimation, (STRING)_AppearedEvent, (INTEGER)_PreventTeleportOnFailure)