AppearAtPosition

From Baldur's Gate 3 Modding

Description

_Character, which can currently be off-stage, appears at the position (_X, _Y, _Z), snapped to the nearest valid AI-grid position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

Further Information

This does not work if _Character is dead. Use call SetOnStage instead for such characters.

Full Definitions

call AppearAtPosition((CHARACTER)_Character, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_PlaySpawn, (ANIMATION)_CustomSpawnAnimation, (STRING)_AppearedEvent, (INTEGER)_PreventTeleportOnFailure)

Example(s)

IF
DialogEnded((DIALOGRESOURCE)_Helm_DragonAppears, _)
AND
DB_TUT_Helm_Devils((CHARACTER)_Devil)
AND
GetPosition(_Devil, _X, _Y, _Z)
THEN
AppearAtPosition(_Devil, _X, _Y, _Z, 1, (ANIMATION)_CUST_ImpDrop_01, "");

See Also