AppearAt

From Baldur's Gate 3 Modding

Description

_Character, which can currently be off-stage, appears at the position of _Target, snapped to the nearest valid AI-grid position. _Target can be another character, an item or a trigger. If _PlaySpawn is 1, the _CustomSpawnAnimation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _AppearedEvent is raised for _Character.

Further Information

This does not work if _Character is dead. Use call SetOnStage instead for such characters.

Full Definitions

call AppearAt((CHARACTER)_Character, (GUIDSTRING)_Target, (INTEGER)_PlaySpawn, (ANIMATION)_CustomSpawnAnimation, (STRING)_AppearedEvent, (INTEGER)_PreventTeleportOnFailure)

Example(s)

IF
ObjectTimerFinished(_Sahuagin, "SahuaginAttack_Appear")
THEN
AppearAt((CHARACTER)_Sahuagin, _Sahuagin, 1, _Spawn_Dock, "SahuaginAttack_Spawned", 0);

See Also